Wednesday, February 25, 2009

KURL Chap. 3 & 4

Chpt. 3:

Explain the process of naming a variable, declaring a variable, and assigning a variable.

Pg. 188-189

Chpt. 3: 1, 2, 3, 4, 5, 6, 9, 15

Chpt. 4: Pg. 260, 7, 8, 9, 13

Publish your URL in a comment. Put all students names in the post.

14 comments:

  1. http://johnmiller9001.blogspot.com/2009/02/kurl-22509.html

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  2. http://kenmayu.blogspot.com/2009/02/kurling-chapter-3-review.html

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  3. http://michaelh39.blogspot.com/

    Michael Huang
    Craig Sherwood
    Michael Urow

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  4. http://whatifblogs.blogspot.com/

    Brian Geertsma

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  5. http://justinsaoitprogramming.blogspot.com/

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  6. http://rpgbuilder.blogspot.com/2009/02/7-if-cartextbox.html#comments

    David Galvez

    All finished

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  7. Andrea Palacio

    Pg. 259 # 7, 8, 9 & 13.

    7. If the carTextBox in the carMakeLabel contains the string “Grand Am”, then the statement displays the string “Pontiac”.
    8. If the number that is less than 10, then the statement displays the string “Entry error, else the string displays “OK”.
    9. If the quantity variable contains a number that is less than 10, then the statement that displays the string in the messageLabel is “Reorder”, else displays the string “OK”
    13. If hours >40 Then gross = (hours – 40) * 1.5D + (hours * hourRate) Else gross = hours * hourRate
    End If
    grossLabel.Text = Convert.ToString(gross)

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  8. This comment has been removed by the author.

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  9. http://levinealex.blogspot.com/2009/02/chapter-4-kurl.html

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  10. This comment has been removed by the author.

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  11. http://barreto-karolina.blogspot.com/

    Karolina Barreto
    Alex Anderson

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  12. http://melissamsblog.blogspot.com/

    Melissa Machado

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